2.9
Challenging Taboos to Enhance Creativity
Submitted by Jack Byrd, Jr., Cuda Zmuda, and Eric Schmucker
Our imagination is often restricted by internalized taboos. While these restrictions may be appropriate in some cases, we are often unaware or subconsciously influenced by taboos. Uncovering taboos that affect us can provide creative breakthroughs for how we think about issues.
Learning Goals
Identify the presence of taboos in everyday life.
Challenge self-censorship and expand creative thinking by becoming more aware of taboos.
Instructions
Set Up: Prepare for the Activity
Organize participants into small groups (4-6 ppl).
Share the Ping Pong Ball Challenge on a handout, screen, or projector.
Step One: Introduce the Ping Pong Challenge (5 min)
Review The Ping Pong Ball Challenge as a full group:
An eight inch long metal pipe is embedded in concrete at one end. The pipe is perpendicular to the ground, facing upward. A ping pong ball is at the bottom of the pipe. The ping pong ball fits loosely into the pipe.
You have the following tools available to you:
A one-foot length of rope (0.1 inch in diameter)
A metal file
You need to remove the ping pong ball from the pipe with the following restrictions:
You have no other resources available to you.
You cannot move or bend the pipe.
The ping pong ball cannot be damaged.
Ask the groups if there are any clarifying questions but do not provide any additional information.
Step Two: Individually Generate Ideas (5 min)
Ask each participant to write down their individual ideas. How are they going to remove the ball from the pipe?
Step Three: Discuss Ideas in Small Groups (10 min)
In small groups, invite participants to share their ideas.
As each of the ideas are presented, ask the other participants to build on them.
Instruct the group that they must decide on a single best solution to present to the full group.
Step Four: Present Solutions to the Full Group (5 min)
Invite one representative from each small group to present their final solution to the challenge.
While listening to the solutions, ask participants in the full group to evaluate each small group’s idea with a thumb’s up, thumb’s down, or thumb’s sideways vote. Tell them the criteria for their vote should be: Did the group adhere to the rules? Would the solution work?
Step Five: Explore Taboos as a Full Group (15 min)
If no group came up with the solution, reveal that the most effective solution is to urinate in the pipe and let the ping pong ball rise to the top.
Full group discussion prompts:
What’s your reaction to this solution? Does it make you feel uncomfortable? Did any of you think of this but might have been afraid to voice it in the discussion?
Talking publicly about urination is generally frowned upon or considered taboo. What else do you consider to be taboo?
Generate a list of taboos on the board, flip chart, or shared screen. Discuss:
Are these taboos universal? How do we know when our imagination is restricted by a taboo?
Step Six: Debrief as a Full Group (10 min)
Discuss:
Let’s review our list of taboos. What purpose do these taboos serve? Who or what decides that these topics are off limits?
What are the trade-offs associated with taboos?
How can identifying taboos open up possibilities or imagination?
TIME
50
min
MODULE
Creative Collaboration

This activity can be completed by any discussion group.

This activity might be considered high energy or more playful than other activities.

This activity can be easily modified to serve as an introductory exercise and completed in less than 10 minutes.
Tell us what you think. Rate and review this activity:
Have any helpful suggestions or modifications for this activity?
Share them in the comments below!
0 Comments
YD
November 28, 2022 at 9:13:29 PM
Activity 2.7 uses metaphors to explore the place of imagination and humor in exploring difficult or unfamiliar topics.
YD
November 28, 2022 at 9:10:50 PM
Activity 2.6 is another fun activity that encourages flexible thinking and a method of communication built on validation and respect, resulting in an environment of collaboration.
YD
November 28, 2022 at 9:02:30 PM
Activity 2.5 is fun activity that helps you let loose and unleash your playful side to help demonstrate how play is very useful to broadening perspectives.
YD
November 28, 2022 at 8:57:35 PM
Activity 2.4 helps encourage bold, imaginative thinking and looking at the risks involved in both action and inaction.
YD
November 28, 2022 at 8:54:27 PM
Activity 2.3 uses mind mapping to flex your creativity in a fun and engaging way and apply it to developing innovative thoughts and solutions.
YD
November 28, 2022 at 8:50:37 PM
Activity 2.2 is another innovative and useful activity that helps us explore, engage, work with a topic that can be frustrating or difficult for many, i.e. contradictions in the world and ourselves.
YD
November 28, 2022 at 8:47:31 PM
Activity 2.1 provides useful information to develop and use curiosity not just in a discussion space, but also in your everyday life.
YD
November 28, 2022 at 8:44:34 PM
Activity 1.7 is provides a useful inventory of collaborative discussion skills. It can be used to bring awareness to your skill level as you begin and to keep track of your progress as you move through this toolkit of activities.
YD
November 28, 2022 at 8:41:05 PM
Activity 1.6 is very innovative. It helps demonstrate how the prioritization of different values we hold changes according to context.
YD
November 28, 2022 at 8:38:49 PM
Activity 1.5 helps look at discussions from a different lens, moving away from just right or wrong and taking a deeper look at the values that drive different perspectives and opinions.
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