3.4
Developing Comfort with Ambiguity
Submitted by Jack Crittenden
This activity is designed to encourage participants to grapple with “no win” situations. Through discussion, participants will explore seemingly simple moral dilemmas which will actually expose the complexity of decision-making.
Learning Goals
Develop an appreciation for complexity and ambiguity and move beyond “good vs. bad” binary thinking.
Practice developing arguments for particular actions.
Instructions
Set Up: Prepare for the Activity
Select a single or set of moral dilemmas from the What IF…Moral Dilemmas Collection or create your own moral dilemmas relevant to your group. For the dilemma(s), also generate three “monkey wrenches” or twists, which add new variables or alter the dilemma in some way with the aim of getting participants to reevaluate their initial choice.
Organize participants into small groups (4-6 ppl).
Begin by introducing the learning goals of this activity.
Step One: Put Initial Reactions on the Table (10 min)
Provide the moral dilemma as a handout or on a shared screen so that participants can review it together and at their own pace.
In small groups, each participant should read and then react to the dilemma. Record or take notes of initial reactions, such as “I'd do this…This is wrong…You can't act that way, etc.”
Get all views on the table without discussion or critical examination. All participants need to offer an initial suggestion as to what they would do in this situation.
Step Two: Discuss the Dilemma (10 min)
Open up the discussion. Participants can ask each other questions. They are invited to make a case for their position and explore the positions of others.
What's wrong with doing X? Why is doing Y the right thing to do?
Why would someone oppose Y?
Which values are informing your position?
Step Three: Introduce Monkey Wrenches (20 min)
When the discussion begins to slow down, reach consensus or an impasse, initiate a lightning round of “monkey wrenches.”
Introduce these one at a time. After each new monkey wrench, invite brief discussion and poll participants. Has this new information forced you to change your position? Why?
Step Four: Debrief as a Full Group (10 min)
How did it feel having to take an initial reaction to the dilemma?
How does this activity help you to empathize with decision-makers?
How, if at all, did your initial reaction to this dilemma change over the course of the discussion? What helped you to change your mind? Or, what helped you to solidify your initial reactions?
TIME
50
min
MODULE
Critical Collaboration

This activity can be completed by any discussion group.

This activity might be considered high energy or more playful than other activities.

This activity can be easily modified to serve as an introductory exercise and completed in less than 10 minutes.
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0 Comments
YD
December 3, 2022 at 2:39:23 AM
Activity 5.4 uses the fun method of role playing and builds on other activities to help participants develop questions and practice gathering information to collaborate effectively with communities as partners. This activity involves working together in small groups and as a large group. It also includes multiple additional resources for participants to continue learning methods and skills to build community partnerships.
YD
December 3, 2022 at 2:39:00 AM
Activity 1.8 provides a very useful survey to gather information on and help support participants' different discussion styles and needs, exploring various areas like preferences for group size, ways of participating in discussions, any fears relating to discussions, etc.
YD
December 3, 2022 at 2:34:46 AM
Activity 5.8 further explores direct democracy by proposing the idea of "legislative juries" to improve the current initiative process through collaboration and deliberation. This activity uses role playing to have participants practice deliberation as part of a mock legislative jury to craft ballot initiatives on a given issue.
YD
December 3, 2022 at 2:27:35 AM
Activity 5.7 uses a fun and tactile activity like building LEGOs to explore the effects of coming together to colloborate and discuss, while also participating together in another physical activity.
YD
December 3, 2022 at 2:22:49 AM
Activity 5.6 uses memes and futuristic zombie scenarios to develop ways to change people's minds, while exploring various aspects of the methods used to change minds, like assumptions behind ideas, sticking to the facts versus stretching the truth, appealing to emotions etc.
YD
December 3, 2022 at 2:16:44 AM
Activity 5.5 uses a fun and visual/craft activity to help participants explore the many different types of knowledge, how they are valued, and the role/importance of each type of knowledge in their own lives.
YD
December 3, 2022 at 2:11:54 AM
Activity 5.3 gives participants to use writing, drawing, and/or speaking to share and discuss the various communities they belong to and/or feel excluded from, the various aspects that define community, as well as the practices of inclusion or exclusion and power distribution in these communities.
YD
December 3, 2022 at 2:07:26 AM
Activity 5.2 introduces four categories of stakeholders and multiple prompts to help participants work together in small and large groups to create comprehensive list of stakeholders, including those who are marginalized or not as obvious, for a given issue.
YD
December 3, 2022 at 2:04:00 AM
Activity 5.1 uses gamification by having participants play the Civics Topics Sweet Sixteen Competition to identify their issues they are passionate about both as individuals and as a group.
YD
December 3, 2022 at 2:01:34 AM
Activity 4.9 uses both lighthearted and serious characters, topics, and dialogue to help participants practice viewing an issue from the perspective of multiple people/characters and explain their thought processes and rationale for the choices they think these people will make in a given situation.
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